![]() In December last year, Star Citizen moved to Amazon's Lumberyard engine, which itself is based on CryEngine. Crytek claims it clearly stated in the negotiations that its engine could only be used in one game, unless it gave permission otherwise, and using it in two separate titles represents a breach of contract. In return, the devs agreed to "prominently display Crytek trademarks and copyright notices in the Star Citizen video game and related marketing materials."įor those who don't know, the idea is for Star Citizen to eventually become two games: a persistent online multiplayer universe and the standalone single-player module called Squadron 42. "Crytek and Defendants agreed to preliminary license terms, and Crytek invested significant time and expense in creating impressive demonstrations and proofs-of-concept that were used to persuade the public to contribute financially to a 'crowdfunding' campaign to support development of the video game."Ĭrytek says it charged "a below-market license rate" for Star Citizen to use its engine. "To make that game a reality, Defendants sought to use the CryEngine video game development platform as its foundation," the complaint states. The German firm helped CIG and RSI with the Star Citizen Kickstarter promotional campaign in 2012 before the firms signed a Game License agreement to use Crytek's CryEngine technology. ![]() Cloud Imperium Games (CIG) and Roberts Space Industries (RSI), the developers behind the game that's raised nearly $200 million via crowdfunding, are being sued by game publisher Crytek.īoth defendants are being accused of breach of contract and copyright infringement that "have caused substantial harm to Crytek." As if Star Citizen doesn't have enough troubles.
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